Posts Tagged ‘motion-control’

Coming this June

DANCING MONTH!

Put on your platform shoes, your polyester suit and your  lucky bellbottoms folks: it is time to trip the light fantastic with DANCE MONTH

The whole of June is dedicated to showcasing your finesse on the dance floor.  Whether it be breaking, the hoedown, the electric slide or the running man,  anyone with a decent beat in their heart and a capable set of feet and hands to mangle/tango with their opponent are welcome to join in.

We have a slew of events lined up for you this June.  Keep on bashin’!

Exposure on Makeuseof and People’s approach to the game.

Interestingly, we just got some exposure on the Pc version of toribash rather than the wiiware.

http://www.makeuseof.com/tag/design-your-perfect-fighting-moves-with-toribash/

With the sudden flood of exposure, people are talking about toribash, a lot, and how technical the game can be.

In almost every post about toribash you see, you see it described as a fighter where you “design your own moves” and every video we see seems to demonstrate this fact, fast paced fighting action. You can understand people’s confusion when they get into the game and they see ” wow this is nothing like the promotional video, I mean it’s really cool to spazz around, but I haven’t been able to do 15 spins in midair and then kick the other guy in half, and the multiplayer is pretty different than how I thought it would be too.”

Toribash isn’t a fighter where you can learn how to play from a few simple tutorials, it takes intuition, timing, precision to progress within this game. Sure there are quicker fixes such as jousting, judo, albeit with their own levels of complexity. The real technical play comes with more precise modes like wushu and aikido.

“It’s all about motion control and that’s where the real fight comes from”

Toribash – the future of motion control

A lot has been said about how we’re a tactical fighting game..

I believe we’ve evolved some way from that. What started as sophisticated fighting strategy has become a way to utilise full-body motion control.

For all you people who’ve come in from the Wii post, here’s what we can do in Toribash today. Yes we have a steep learning curve but the results of mastering this are truly rewarding.

I’ll let these vids speak for themselves.

Toribash Violence Perfected

httpvh://www.youtube.com/watch?v=lzjl0Cu9HgM&fmt=18

Toribash Free-Running

httpvhd://www.youtube.com/watch?v=dfu6YkqYG3k#&fmt=22

Toribash Skate

httpvhd://www.youtube.com/watch?v=vYbXiqGKQ60&fmt=22

Special thanks to Rutzor, Nuthug and Smilies2 for the vids/mods.

Peace,

Gman80