Posts Tagged ‘kotaku’
Toribash (WiiWare) Fight Science Series – Judo Part II
And… Part II of the Judo Series.
And here’s how you do it!
This time, it’s a two-turn Decap:
To wind the body up for the comeback hit.
To bring your opponent in closer.
To move turn forward.
Then,
To spin my body back hard and fast after being wound up.
To angle my body for the decap.
To move turn forward.
BAM, DECAP!
Then finish the move off with a pose. (I’m sure you can take it from there)
Mo’ dismember, Mo’ blood, Mo’ funz! (Thanks steveirwin)
And.. If you wanna really tear someone apart, check these vids out:
Decap Suplex
Dismembering Rutz
Stay tuned for more.
Gman Out
Toribash – the future of motion control
A lot has been said about how we’re a tactical fighting game..
I believe we’ve evolved some way from that. What started as sophisticated fighting strategy has become a way to utilise full-body motion control.
For all you people who’ve come in from the Wii post, here’s what we can do in Toribash today. Yes we have a steep learning curve but the results of mastering this are truly rewarding.
I’ll let these vids speak for themselves.
Toribash Violence Perfected
httpvh://www.youtube.com/watch?v=lzjl0Cu9HgM&fmt=18
Toribash Free-Running
httpvhd://www.youtube.com/watch?v=dfu6YkqYG3k#&fmt=22
Toribash Skate
httpvhd://www.youtube.com/watch?v=vYbXiqGKQ60&fmt=22
Special thanks to Rutzor, Nuthug and Smilies2 for the vids/mods.
Peace,
Gman80
