Posts Tagged ‘judo’

Toribash (WiiWare) Fight Science Series – Judo Part II

And… Part II of the Judo Series.

And here’s how you do it!



This time, it’s a two-turn Decap:

  • Contract Right Pec + Extend Left Pec + Left Turning Sternum + Extend Right Hip
    To wind the body up for the comeback hit.

  • Contract Right Elbow + Grip Right Hand
    To bring your opponent in closer.

  • Wii Remote Button B
    To move turn forward.

    Then,

  • Contract Left Pec + Right Turning Sternum
    To spin my body back hard and fast after being wound up.

  • Raise Left Shoulder + Left Bending Lumbar
    To angle my body for the decap.

  • Wii Remote Button B
    To move turn forward.

    BAM, DECAP!

    Then finish the move off with a pose. (I’m sure you can take it from there)

    Mo’ dismember, Mo’ blood, Mo’ funz! (Thanks steveirwin)

    And.. If you wanna really tear someone apart, check these vids out:

    Decap Suplex

    Dismembering Rutz

    Stay tuned for more.

    Gman Out

  • Toribash (WiiWare) Fight Science Series – Judo Part I

    If you’ve been checking us out at the WiiWare Summit in London and you can’t wait to try out Toribash, we’ve done a few vids so you can see how good it feels to do a decap (again, we are peace-loving people :3).

    so..

    JUDO 1-Turn Decap

    and here’s how you do it:

    Decap Sequence

  • Contract Right Pec + Left Turning Sternum + Contract Left Pec – Generates the initial force
  • Raise Right Shoulder + Contract Right Elbow – Generates force to hit
  • Raise Left Shoulder – Corrects angle to your hand hits your opponents neck
  • Contract Right Hip + Contract Left Hip + Contract Abs – Generates downward force so you throw your weight into the hit.
  • Wiimote “Button B” to move turn forward
  • DECAP!!!
  • Alternatively, you can choose not to decap, but to grab your opponent and use his bodyparts as a fulcrum. Like this shoulder throw.

    Let’s see more in Part II tomorrow – Setting your body up for a decap in 2 turns

    Gman Out

    And.. just for lols.. Enjoy the Butt Decap.

    Exposure on Makeuseof and People’s approach to the game.

    Interestingly, we just got some exposure on the Pc version of toribash rather than the wiiware.

    http://www.makeuseof.com/tag/design-your-perfect-fighting-moves-with-toribash/

    With the sudden flood of exposure, people are talking about toribash, a lot, and how technical the game can be.

    In almost every post about toribash you see, you see it described as a fighter where you “design your own moves” and every video we see seems to demonstrate this fact, fast paced fighting action. You can understand people’s confusion when they get into the game and they see ” wow this is nothing like the promotional video, I mean it’s really cool to spazz around, but I haven’t been able to do 15 spins in midair and then kick the other guy in half, and the multiplayer is pretty different than how I thought it would be too.”

    Toribash isn’t a fighter where you can learn how to play from a few simple tutorials, it takes intuition, timing, precision to progress within this game. Sure there are quicker fixes such as jousting, judo, albeit with their own levels of complexity. The real technical play comes with more precise modes like wushu and aikido.

    “It’s all about motion control and that’s where the real fight comes from”