A lot has been said about how we’re a tactical fighting game..
I believe we’ve evolved some way from that. What started as sophisticated fighting strategy has become a way to utilise full-body motion control.
For all you people who’ve come in from the Wii post, here’s what we can do in Toribash today. Yes we have a steep learning curve but the results of mastering this are truly rewarding.
I’ll let these vids speak for themselves.
Toribash Violence Perfected
Toribash Free-Running
Toribash Skate
Special thanks to Rutzor, Nuthug and Smilies2 for the vids/mods.
Peace,
Gman80
Tags: fighting game, fighting mmo, joystiq, kotaku, motion-control, Nintendo Wii, parkour, physics, skate, Toribash, Wii Physics, WiiWare
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Your an insightful author. Your topic helped with my research project and also opened my eyes up to another person’s perspective. I hope to read more articles from you in the near future….