Customizeable Sound “Textures”

It was drawn to my attention recently that there are some new items going around Toribash. These items, are custom sound “textures” or modifiers if you like that will replace the Toribash default sound and use yours in its place. What makes these so cool is that they are individual items. If you only want one or two, you can just get them and not the rest or if you are keen you can invest in a whole set of them. Now, you’ll all want proof. The best I can give you, hampa’s inventory. Hopefully you’ll notice all the custom sound items. This is exactly what I’m talking about. A texture item that you upload a .wav file to and modifies your Toribash sound. How cool! There’s is no price set on them at the moment but as they are available for Toribash 3.1 and above, they could be hitting the shops very soon. Funny how the torishop is currently down for maintenance. This also raises questions about how far off Toribash 4.0 actually is.

These custom sound items will open up new avenues all over the forum from orgs dedicated to creating sound packs to specialized sound designers in the market ready to create packs for rich investors looking for something unique. Every sound will be available in item form. Below is a small description of each one taken from a translated version of Eddy’s Portuguese post here. Big thanks to him for this. He also told me about the whole custom sound subject.

Sound hard break: fracture / dismembered;
DQ Sound: decommissioning;
Sound Draw: draw;
Fight Alert Sound: sound alerts you when our turn came to play, usually when the queue is long or Toribash is running minimized / background;
Foot Step Sound: footprint, step;
Foul Sound: No, sound disabled from the time that the sounds were implanted in the game;
Freeze Enter Sound: The sound of Wii Toribash, Toribash is likely to be implemented in 4.0, the version for Nintendo Wii is a subtle effect at the time for Tori or back in time to move, like a “fade-in” and a “fade-out.” That’s the sound when Tori goes into “freeze”;
Exit Freeze Sound: and here it leaves the “freeze”.
Sound Grading: pass band;
Grip Sound: sound relatively new, launched in recent versions, sound, or run when you hold something opponent;
Hard Impact Sound 1-2: raid on / between objects, strong;
1-5 Hit Sound: hit among Toris;
1-3 Hit Head Sound: knock on the head;
Change Joint Sound: Sounds of the joints, also added recent notation, this sounds when we change the status of the joint (force 1 or 2);
Hold Joint Sound: When we change the status of the joint (hold, relax);
Over Joint Sound: When we highlight the joint;
Click Menu Sound: sound is disabled since the beginning of the Toribash, when there was a symbol of the Toribash that opened the main menu (key) along with control buttons replays, such as fast forward, rewind, pause and play (they will return to duty, God Hampus want);
Mini Sound Impact 1-2: Toris weak beat;
Neck Fracture Sound: The sound of the famous Tori choking on his blood. Fracture neck.
Pain 1.8 Sound: groans of pain … (Delight);
Ready Sound: sound that is executed by pressing “space” as far as multiplayer freeplay;
Select Player Sound: Switch between players (freeplay);
Shout Sound: new sound will play when using the scream / shout;
Slowdown Sound: the famous “pssiiumm” which is played when it happens many collisions and dismemberment at the same time, or when a part of the Tory (or uke) is released in high-speed collision with an object or even glitch.
Soft Sound Impact 1-2: batita between / against objects, weak;
Sound Splash 1-9: blood dripping / flowing;
Feet Swoosh Sound: sound similar to the displacement of air generated by the feet to kick / move;
Swoosh Hand Sound: sound similar to the displacement of air generated by the hands to punch / move;
Swoosh Sound: sound similar to the displacement of air generated by objects in general.
Weapon Sound Clash: collision between two objects that have been marked as a “weapon” in making the mod. Sound off since the beginning of the Toribash sounds, now coming Necromancer;
Weapon Hit Sound: Beat an object marked as a “weapon” against a Tory, too old sound, as above;
Win Sound: new sound, is the sound will be executed when there is a points victory.ng.

That’s a lost of sounds. Even if each one only costs between 2-5k, that’s a lot of tc for a whole set. All I can say is watch the market and watch the news thread. These items, and 4.0 might be closer than you think. ;)

 

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