Archive for June, 2009

Toribash 4.0 Sneak Peek: Reflective Textures

According to hampa, Toribash 4.0 will feature RTRT, or Real-Time Raytracing, as a shaders option. You’ll need a souped-up graphics card to utilize RTRT, but it will deliver exceptional rendering quality. Here are a few screens from the development desk of hampa:

A screenshot from the development build of Toribash 4.0

A screenshot from the development build of Toribash 4.0

A screenshot from the development build of Toribash 4.0

A screenshot from the development build of Toribash 4.0