Archive for January, 2009
Interestingly, we just got some exposure on the Pc version of toribash rather than the wiiware.
With the sudden flood of exposure, people are talking about toribash, a lot, and how technical the game can be.
In almost every post about toribash you see, you see it described as a fighter where you “design your own moves” and every video we see seems to demonstrate this fact, fast paced fighting action. You can understand people’s confusion when they get into the game and they see ” wow this is nothing like the promotional video, I mean it’s really cool to spazz around, but I haven’t been able to do 15 spins in midair and then kick the other guy in half, and the multiplayer is pretty different than how I thought it would be too.”
Toribash isn’t a fighter where you can learn how to play from a few simple tutorials, it takes intuition, timing, precision to progress within this game. Sure there are quicker fixes such as jousting, judo, albeit with their own levels of complexity. The real technical play comes with more precise modes like wushu and aikido.
“It’s all about motion control and that’s where the real fight comes from”
It’s a nice greyscale theme with black and red accents and does an admirable job of tying the forums together more closely with the shop and market systems. It also adds a few nice touches like dynamic width (Widescreen users rejoice! You can make the most of your screen!), and collapsible forum sections, so you can hide places that you rarely visit for quicker navigation if you so desire.
Anyways, enough talking about it here, go and see it for yourself!
A lot has been said about how we’re a tactical fighting game..
I believe we’ve evolved some way from that. What started as sophisticated fighting strategy has become a way to utilise full-body motion control.
For all you people who’ve come in from the Wii post, here’s what we can do in Toribash today. Yes we have a steep learning curve but the results of mastering this are truly rewarding.
I’ll let these vids speak for themselves.
Toribash Violence Perfected
Special thanks to Rutzor, Nuthug and Smilies2 for the vids/mods.
Recently, the popular gaming blog, Joystiq, released an article about the upcoming Toribash for WiiWare. It doesn’t confirm anything we don’t already know, but it’s nice to get some exposure.
Btw, check out some of the comments on Joystiq. Someone called it Rockem Sockem Robots 2.0.
About three months ago, I couldn’t help by noticing that a Toribash Organization called Team Sambo got the first ever Official Organization subforum under The Game, Organizations. At the time, I was very jealous about the fact that PnG (Pink and Gay) didn’t get one. While organizations like PnG could be considered as nothing but a fan club for one particular thing, Team Sambo has had tremendous success in recruiting great members and even running self-funded tournaments.
Dedication is one thing but this group of individuals (Borpunx and Gr3y4at) bring it to a whole new level, from their Organization-Exclusive Toribash Menu Screen, Textures, and their own member funded tournaments! That means there’s no begging for toricredits to the Nabi team!
Alongside Team Sambo are many other organizations:
Just a couple days ago, you may have noticed this image popping up below certain member’s posts all over the forum:
There are two stories behind this image. The first comes from the history of Toribash, dating back to the days in which Toribash was shareware.
This month in Toribash Events, we have Boom Goes the Dynamite, hosted by DrTre.
The objective is to madman uke, with at least the first two dismembers coming from a boomhit. A boomhit is a strike that is powerful enough to dismember at least two parts, in one hit.
Then, we have steveirwin’s Epic Scene Contest, hosted by yours truly. The objective is to create a scene that captures the heat of a battle, in one image. The prize is 100k toricredits, so I would get to it! Below is Nightmare’s entry:
Finally, we have Nabi’s Moonwalk Competition, hosted by Lightningkid. In this event, you dance like MJ.
I’m not quite sure whether anybody at Nabi Studios actually issued a press release when we first started developing the Wii. Most of the community doesn’t even know about it!
Tonight, we went and hooked up a Toribash Wii Development version up to a 32″ Sony Bravia TV and took some pictures and a video. I’ve taken the liberty of uploading it to Youtube (http://www.youtube.com/watch?v=jVAb-r1b1Fw) for you guys.
Here’s some static pictures for you guys on a not so awesome internet connection.
If you have any comments, questions or you want to tell us how awesome we are, hit this thread on the Toribash Forums: http://forum.toribash.com/showthread.php?p=956277
THESE ARE DEVELOPMENT IMAGES AND VIDEOS… THEY DO NOT REFLECT THE FINAL PRODUCT (we hope to make it even cooler… if that’s possible)